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Just in Time - game made with Unity

Just in Time is a game project developed on Unity with Maxim Barre, Emma Boileau and Yi Fei at the Laval Virtual Center for my Master’s Degree. It involves the Novint Falcon: a haptic controller.

The game puts you in charge of collecting quantic aberrations endangering reality, thanks to your time machine.

The Novint Falcon enables you to feel as if you were physically interacting with the various levers and cranks in the machine thanks to its haptic feedback.

Just in Time - Unity game trailer

The Novint Falcon

The Novint Falcon